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Text File  |  1998-04-28  |  156b  |  7 lines

  1. on exitFrame
  2.   if soundbusy (1) then go frame 8
  3.   set the loch of sprite 50 to the mouseh
  4.   set the locv of sprite 50 to the mousev
  5.   updatestage
  6. end
  7.